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Reionization simulations powered by GPUs I: the structure of the Ultraviolet radiation field

机译:由GpU驱动的再电离模拟I:结构   紫外线辐射场

摘要

We present a set of cosmological simulations with radiative transfer in orderto model the reionization history of the Universe. Galaxy formation and theassociated star formation are followed self-consistently with gas and darkmatter dynamics using the RAMSES code, while radiative transfer is performed asa post-processing step using a moment-based method with M1 closure relation inthe ATON code. The latter has been ported to a multiple Graphics ProcessingUnits (GPU) architecture using CUDA + MPI, resulting in an overall acceleration(x80) that allows us to tackle radiative transfer problems at resolution of1024^3 + 2 levels of refinement for the hydro adaptive grid and 1024^3 for theRT cartesian grid. We observe a good convergence between our differentresolution runs as long as the effects of finite resolution on the starformation history are properly taken into account. We also show that theneutral fraction depends on the total mass density, in a way close to thepredictions of photoionization equilibrium, as long as the effect ofself-shielding is included in the background radiation model. However we stillfail at reproducing the z=6 constraints on the H neutral fraction and theintensity of the UV background. In order to account for unresolved densityfluctuations, we added a simple clumping factor model. Using our most spatiallyresolved simulation (12.5 Mpc/h-1024^3) to calibrate our subgrid model, we haveresimulated our largest box (100 Mpc/h 1024^3), successfully reproducing theobserved level of H neutral fraction at z=6. We don't reproduce thephotoionization rate inferred from the same observations. We argue that thisdiscrepancy could be explained by the fact that the average radiation intensityand the average neutral fraction depends on different regions of the gasdensity distribution, so that one quantity cannot be simply deduced from theother.
机译:为了模拟宇宙的电离历史,我们提出了一组辐射转移的宇宙学模拟。使用RAMSES代码,气体和暗物质动力学可以自洽地跟踪星系的形成和相关的恒星形成,而辐射处理则是在ATON代码中使用基于矩量的方法和M1闭合关系作为后处理步骤进行的。后者已使用CUDA + MPI移植到了多个图形处理单元(GPU)架构中,从而产生了整体加速度(x80),使我们能够以1024 ^ 3 + 2的水力自适应网格细化级别解决辐射传输问题RT笛卡尔网格为1024 ^ 3。只要适当考虑了有限分辨率对星型历史的影响,我们就可以观察到不同分辨率分辨率之间的良好收敛性。我们还表明,只要背景辐射模型中包括了自我屏蔽的效果,中性分数就取决于总质量密度,接近光电离平衡的预测。但是,我们仍然未能在H中性分数和UV背景强度上重现z = 6约束。为了解决未解决的密度波动,我们添加了一个简单的聚集因子模型。使用空间分辨率最高的仿真(12.5 Mpc / h-1024 ^ 3)校准子网格模型,我们重新仿真了最大的盒子(100 Mpc / h 1024 ^ 3),成功地再现了z = 6时观察到的H中性分数水平。我们没有重现从相同观察得出的光电离率。我们认为,这种差异可以用以下事实解释:平均辐射强度和平均中性分数取决于气体密度分布的不同区域,因此不能简单地从另一个推断出一个数量。

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  • 年度 2010
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  • 正文语种 {"code":"en","name":"English","id":9}
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